One of the ability choices tends to be an offensive cooldown (OCD). Once the bosss health goes below 30%, a 4th grouping will emerge to overfill the gap in the rotation, causing your other abilities to get delayed. Ive had an amazing time over the years and cant wait to see whats in store for the years to come. Tripod 3. Please be careful to not activate Smugglers Luck again until you consume the previous stack. The teleporting animation is significantly longer for Hideout because theres an actual teleportation animation you have to do prior to teleporting but after pressing the button rather than Phase Walk where you just wave your hand and pop up somewhere else instantaneously. Outside of specific mechanics, its not usually something at your disposal in group content. Much like what has to happen with Burst Volley, you can leverage the existence of the gap to not delay your high priority abilities by using a non-rotational ability earlier than you would observe the gap. Its great for burst DPS checks are tight enough and frequent enough to where you need 2 charges of Smugglers Luck for each one and cant get that with the normal cooldown. 3 targets: Quickdraw and Aimed Shot without Smugglers Luck groupings, 5 targets: Aimed Shot with Smugglers Luck and Penetrating Rounds w/ Agitating Energies tactical groupings. The only difference is to always use Penetrating Rounds and its Trickshot on cooldown. (Ranged/Energy/Direct/Single-Target/Instant)Depending on your ability tree build, you may need to use this ability during the gap in your rotation sometimes when Cool Head is unavailable in order to keep your Energy at a safe level. If healers call out for players to use their Medpacs or if you find yourself having to use yours and see that the rest of the group could also probably benefit from their Medpac. Can I finish this cast before I need to move? Be careful not to activate Smugglers Luck when you already have the buff since activating Smugglers Luck will just refresh the buff rather than give a second stack. Which ability do I use right now that will provide me the most DPS? The 3 seconds of Hunker Down after using Hightail It synergizes really well with the Heads Up ability tree buff. If Im not activating an ability right now, why not? When it comes to survivability, most disciplines got defensive nerfs with the launch of 7.0, but Gunslingers got hit particularly hard. Unlike most other DoTs, it does not appear that youll get more ticks of Vital Shot if you apply it during a period of increased alacrity like youd get during Burst Volley. If there is downtime during a fight, remember that you can precast things and often place your DoTs on shortly before the boss can actually take damage. Remember, Bombing Run is a tiny bit stronger than Sweeping Gunfire for AoE, but it wont ever be essential to taking down groups of adds and you cant spam it, so youre better off not taking it for group content if you only need to AoE. BioWare has removed set bonuses from the game and replaced them with Legendary Items, which are just implants with old 4 or 6-piece set bonus effects on them, so rather than needing to collect 4 pieces of a gear set to get the 4-piece set bonus, or 6 pieces for the 6-piece, youll get either a 4 or 6-piece set bonus effect on an implant. The concept of this build is simple, Cannon Gun (58 dmg, 100 Impact, Confusion on hit) + shatter (1 iron scrap, no cooldown, Pain on hit), will increase your Opportunist Stab damage by x4, there is craftable dagger that deals a total of 40 dmg, 50 impact and Extreme Poison on hit, that should be around 150 to 250 damage with skills while buffed. When you do Burst Volley > Penetrating Rounds > Trickshot, you can treat it as if the gap just doesnt appear; if that makes more sense. Sharpshooters rotation is basically to just cycle through 3 main groupings of abilities, all of which include a single use of Trickshot, and then theres a single GCD gap before Aimed Shot tends to come off cooldown. Build Essentials can include important ability tree . With the Improved Targeting Legendary Implant, you should be able to apply Smugglers Luck to almost all uses of Aimed Shot, though its super close. It also has a full list of all currently available Legendary Implants for all classes. Thankfully, we dont have to bother with carrying around a second set of relics anymore because all endgame content is being balanced for level 80. Mixing all three bullet imbues with powerful dagger skills makes this build deadly at any range and able to control and disable enemies with repeated stuns and high burst damage. Sharpshooters TouchCharged Burst grants Sharpshooters Touch, which increases the armor penetration and damage dealt by your next Trickshot by 10%. The Relic of Serendipitous Assault is generically good, but the Relic of Devastating Vengeance is better specifically for the Burst and Versatility Build. This is not a personal defensive cooldown. (Tech/Internal/Periodic/Single-Target/Instant)Vital Shot also helps to diversify the damage output of Sharpshooter which would otherwise be entirely direct weapon damage (besides the very occasional Bombing Run). 3 choices which are just old Utility effects. Gunslinger is a Gunner advanced class, focusing on it's unique class mechanic of having three different weapons: Shotgun, Pistols, and Rifle. Trying to use abilities before you have all the procs just means youll end up having to do more Charged Bursts later. Im not sure why this is. Your Energy regeneration is increased indirectly thanks to the alacrity increase in excess of the 1.3s GCD as well as through a direct increase in your Energy regeneration rate. In Sharpshooter, you use a rotation because it is possible to use all of your core abilities on cooldown without multiple high-damage abilities being available at the same time. SWTOR 7.0 Sharpshooter Gunslinger PvE Guide (DPS) for beginners and more experienced veterans: Skills, Choices, Rotations, Gearing, Builds, Tips! Without the Lay Low ability tree buff, Hunker Down has 30% uptime if its activated on cooldown. Guild leaders, I personally recommend using the Fortune (yellow) guild perk set bonus instead, which grants 5% critical chance and also boosts the critical rate and time efficiency of all Crew Skills by 2%. There are three different combat modes for three different weapons. Only a tiny portion of the other specs total damage output is considered Ranged damage. Since the mitigation is so short, it can be fairly difficult to time, so you may need to practice it a little bit, and dont be afraid to completely stop DPSing for a moment if theres something that will kill you if you dont do the cheese correctly. The formula for determining how much damage an AoE ability does per GCD such that it can be compared to single-target abilities is: (Damage Dealt/Number of GCDs) x Number of Enemies. Unfortunately, the Ranged debuff is arguably the worst DPS debuff in the game because all the specs that already deal a significant amount of their damage as Ranged damage already provide it themselves. As a bonus, it never breaks, removing the issue of how much durability dagger skills eat through. The best time to activate this is right before you cast the Aimed Shot before Burst Volley that will be followed by Penetrating Rounds x2 thanks to Burst Volley so your Illegal Mods rotation will look like: The accuracy increase is not applicable in PvE because bosses dont have additional defense chance like that. Gunslinger doesn't require positional damage as all the Shotgun skills have In a Tight Spot to remove the need to Back Attack and Rifle skills don't have positional requirements as well. Its easily one of the strongest spammable AoE abilities in the entire game. Sharpshooter specifically also has 1 discipline passive that affects Hunker Down: Stay LowIncreases the duration of Hunker Down by 3 seconds. Definitely still try to use it and be as preemptive as possible, but this ability really only works when you can predict when and where AoE will be needed well in advance, so this ability is better suited to fights with constant adds. It also has some fairly strong procs that help to compensate for its low damage and there isnt really anything else you can use that isnt weaker. Bag of Tricks works great as your emergency panic button, but if youre out of DCDs and about to take a hit that youd rather have a DCD for, do not hesitate to activate this ability. They are intended to be changed on the fly and having a clearer idea of what all of them do will help you to recognize situations where individual choices will be useful in-game. Hold PositionWhile in cover, Ranged defense is increased by 20%, you cannot be leapt to or pulled, and you are immune to interrupts and ability activation pushback. Advanced EvisceratingCrystals are still the best because +41 stat is a more significant upgrade for critical rating since your overall stat pool for tertiary stats is much smaller than it is for the alternative stat increases from crystals, which increase primary and secondary stats including mastery, endurance, and power. This build offers roughly the same amount of sustained DPS compared to the Burst and Versatility Build Ill be talking about next, but that DPS increase for this build is derived from cooldown reductions and Energy efficiency, so it is incredibly dependent on high uptime. This build is super fun for solo content since it enables you to one-hit kill Standard enemies with Aimed Shot autocrits, making you really feel like a Gunslinger. How mana do you need? In addition, since your Burst Volley utility resets the cooldown on Penetrating Rounds, you end up getting to use it back to back, resulting in even more Vital Shot ticks. Youre able to use it immediately after every single Penetrating Rounds, Aimed Shot, or Quickdraw, or after 2 Charged Bursts in a row. On its own, Surrender is your threat drop, but it can get buffed by 2 separate options in the ability tree. Right now, Sharpshooter is one of the best and most authentic specs in the game for solo content. BioWare will likely be making balance changes throughout the first few patches, so be sure to check back to this guide after each update. One-Time Tip via PayPalMonthly Patreon Pledge. Tell them to git gud and read a tank guide! Their sustained DPS is very low and their burst DPS is okay, but nothing to write home about. Please note that the cooldown of Aimed Shot is the same as the duration of the proc and since Quickdraw has a fairly long travel time, it is possible for the proc to fall off before the damage goes out, especially if youre standing further away from the boss. If youre having to use Sweeping Gunfire consistently during the fight and there isnt a huge single-target DPS check, definitely use this tactical, but single-target DPS checks almost always take priority over AoE DPS checks. That's all there is to it. If everyones health is below 40-50%. If a tank is out of defensive cooldowns and needs another its okay to use. Honed ShotsCharged Burst grants Honed Shots, increasing the critical hit chance and damage done by Charged Burst by 3% for 20 seconds. As a movement ability, Hightail It does help you cover a fair bit of distance, but it does cost a GCD to use, so it is best used when youre out of range of the boss so you couldnt deal damage anyway or after your other movement abilities have been used. If youre taking Bombing Run, you can cast it in AoE situations if at least 2 enemies will get hit by at least one tick and at least one enemy gets hit by every single tick. While it seems pretty identical to Sorcerer / Sage Phase Walk on the surface, there are several key differences: Luckily, the ability is still off the GCD, even though it has a castbar, so you can still use it while the GCD is active for another ability. It is essential that it is channeled on cooldown. Honestly, I wouldnt specifically cater to Sharpshooters needs at all. This build can kill groups of trash quicker in solo content, but you miss out on feeling like a Gunslinger. This Gunslinger build utilizes high critical rate with a balance of Specialty and Swiftness to provide high-damage, rotational gameplay. This gives you an extra GCD on your Adrenal which can help in tight checks. Unless you know that a big hit is coming up and you dont have anything else available, this ability is best used if you can time it for when Hunker Down is not active, or on cooldown if theres just a bunch of damage going out. Arcane Gunslinger gone Rogue is a Character Build in Outward, created by NuclearEeg. Diversion works wonders against adds. Outward Immortal GUNSLINGER BUILD 3,772 views Apr 11, 2019 22 Dislike Share Save Spiffdaddy 50 subscribers This is a tanky Gunslinger "I'm your huckleberry". Either pick a different option when it can happen (and your raid lead may ask you to stop taking it if it continues to be a problem) or make sure that youre greater than 10m away from those enemies, which isnt always possible. I recommend the Relic of Focused Retribution for all content. If everyones health is getting low or theres a heal check in the current phase, do not hesitate to use your Medpac if you can take full benefit of the health provided or need to be above a certain health level to survive an imminent mechanic. You can check at the top of the guide to see if the guide has been updated for the most recent patch. Find outwhich mods to purchase from Hyde and Zeek in SWTORon the Fleet to minimize your spending and optimize your build. If youre switching targets temporarily, like to an add that needs to be focused down, only apply Vital Shot if youll get more than 5 ticks out of it, otherwise using Charged Burst instead will deal more damage. This ability can also be used in the gap slot for some rotational AoE, though make sure at least one target gets hit by the entire thing. Healers are also a lot more focused on the raid frame than you will be as a DPS, so they are far better equipped to know when it will be useful for the raid than you will. Using both Quickdraw and its Trickshot will cause you to delay Penetrating Rounds and Aimed Shot, though since those abilities have such long cooldowns, it takes a little while for you to delay them long enough for it to result in you missing out on an extra use of each of them and you arent actually losing DPS until this happens. Build Essentials can include important ability tree buffs, a tactical item, and even legendary items occasionally. The second relic depends on which build youre using. (Tech/Kinetic/Direct/AoE/Instant)If youre unable to take Hot Pursuit, Thermal Grenade is a great option to use while moving, though it does cost 20 Energy, so only use it if you can afford it. Only use the Dodge Stance option to mitigate damage from the adds. It does not matter if you use it on cooldown or only immediately after a Penetrating Rounds grouping. AoE damage is considered fluff if the adds do not need to die immediately or if you are otherwise shirking your main responsibilities to deal more damage than necessary to adds. Bombing Run is used as your first pre-cast ability because it has a 3 second delay before it actually deals its first tick of damage, enabling you to precast another ability before pulling. Gunslinger - Chaos Dungeon/Cube Build . For any Combat Style in any fight, your most effective DCDs should be mapped to the most damaging attacks in the fight while weaker DCDs should be used against weaker attacks. The Gunslinger is a Striker, plain and simple. I did not observe a significant DPS difference from this approach. If you played in the last expansion, hold onto whatever you have, though it is unlikely that youll be able to salvage all of them. (Ranged/Energy/Direct/Single-Target/Instant)The existence of Trickshot is what makes Sharpshooter so different from all the other specs in the game. Thanks to the excessive cooldown reduction from Relentless Shots, this option should still perform well in burst situations since you should be able to activate Aimed Shot twice in any single check, but this build is limited by the reduced availability of Smugglers Luck, so it wont perform quite as well with more frequent checks like the Ignition Catalysts in the Scyva fight or the Walker during EC Kephess. Make sure you place all of these abilities on your bar in an order that makes sense to you. The more notable distinction is that youll have to use Cool Head if you dont use Trickshot. An AoE abilitys place in the priority is as high as it can be until it reaches a single-target ability that deals more damage than the AoE will deal to all enemies in the GCD. Battle rezzes in general are now healer-only, but there is no longer a global 5 min lockout on those abilities, so its treated just like any other ability, albeit with a much longer cooldown. What happens if I dont have time to finish a cast before moving? The Gunslinger runs on Dexterity, but you need some Wisdom for Grit Points. Most of the benefit can be had for pretty cheap, but if you need that extra performance boost and are willing to fork over the credits, you do have access to more powerful gear. If you want me to try other builds don't be shy to comment or dm me. Since Vital Shot has to be applied and Burst Volley was activated, the gap in your rotation has already been used and then some, so Aimed Shot will likely be coming off cooldown partway through your Charged Burst x2 grouping, which is fine. Remember to pre-cast even if you dont have the Charged Aim proc from Charged Burst. Charged Burst has 3 procs associated with it that are relevant to your rotation that I havent already mentioned: Charged AimDealing damage with Charged Burst reduces the activation time of your next Aimed Shot by 0.25 seconds. This is the rotation you use at the very beginning of the fight and for burst DPS checks. It isnt the end of the world though if you cant take the utility since Heads Up is still pretty strong. In PvP, you are limited by the "Book of Coordination" which grants you a total of 340 skill points to distribute between your skills. Marked targets take 5% more damage from Ranged weapon attacks. It will need to grant either Accuracy (Initiative, yellow icon) or Alacrity (Quick Savant / Nimble, green icon), depending on your mix of augments. It doesnt always work, but its worth trying to figure out which circles will kill you and which you can survive completely, or at least survive long enough that you can get to a point in your rotation where you will lose minimal DPS from moving. Browse through Cube, Chaos, Leveling and Raid builds to find the one that fits your unique playstyle. Note: You can also utilize the Energy Regulator implant in exchange for Locked and Loaded, allowing you to give up the Energy Barrels ability tree buff, without losing DPS, but you dont gain any DPS on the dummy while Locked and Loaded is more generically useful. She is a versatile DPS class, unlike her other half (Deadeye) that requires Close Range and Back Attack for optimal damage output. This is the only ability you should ever use when entering cover. Be sure to take advantage of this proc whenever you have to use Below the Belt since it mitigates the DPS loss from having to spend a GCD to stun something. You wont be using this too often anymore in group content. You will slightly delay Aimed Shot and Penetrating Rounds if you do this, but youd only miss out on a single use of each of those abilities if you were using Bombing Run on cooldown in a fight that lasts over 15 minutes. The Build Essentials are what I consider to be the core components that make the build viable. Each discipline has 8 choices where they pick 1 of 3 options. You will lose a massive amount of DPS if you cant be in cover since your APM will be much lower because all of your casts will take much longer to complete. This ability is both a defensive cooldown and movement ability. This build is for those that want to be able to use any rifle or pistol weapon. Thanks to the Agitating Energies tactical, this ability accounts for a gigantic proportion of your total damage output. If your favorite trick is "use gun on man", the Gunslinger is for you. 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